This afternoon I ran a session of Dungeon World for the after-school club kids and it went over really well – so well, that I have at least nine students eager to play next week which means I will need to see if I can get one of the 12th graders to GM a second group.
For today’s session, which was run simply as a demo for the group to watch, I had a human fighter, human paladin, elf wizard, and halfling thief. I ran a section of the Blood Stone Idol adventure that’s included in the Basic set PDF, starting the group at the entrance of the dungeon and letting them explore the first few areas. I was surprised at how quickly the students picked up the rules and how well they engaged with the narrative elements of the game. What was most interesting to me was how much they enjoyed exploring the typical D&D tropes and story elements in an entirely new way. The session ended with the paladin being smashed flat by a marauding ogre, followed by the halfling thief running up the ogre’s leg, burying his dagger in to its throat, and then riding the dagger down the length of its neck like a pirate sliding down a sail. The group broke in to a cheer and we wrapped up the demo.
I also found the game a lot of fun to run. My favorite part was the list of GM moves which essentially dictate how I could react to failures. I loved the fact that the story’s twists and developments grew organically out of the characters’ “failures” rather than my rolls and how my main job was simply to react and spring board based on the players’ decisions.
All in all it was a great session and the result is we’ll be playing a lot more Dungeon World over the next few months.